Wednesday, February 11, 2009

On the final stretch

We're going to be a tad over our time budget, but haven't been working on it much over the last couple days. Interesting bugs happen when you use the same temporary switches on every map!

I think we've managed to make the most impressive RTP adventure yet though (but we used some of the resources we've released on RMVX blog). Many of the puzzles are a lot of fun too! The last thing we need to do is spruce up the story... we're not very good writers sadly, but nothing editing can't fix.

I don't know how it'll do without a battle system in place, but that might even get us a bigger fanbase. It's always nice to try different things... the RPG genre and Puzzle genre are both kind of stale.

Anyone interested in beta testing our puzzle game once that's fixed? If you are: Give SporkofDoom a poke on rpgmakervx dot net, or sandy on rpgrevolution.

Friday, February 6, 2009

It's a puzzle!

We just finished up the prototypes for almost every puzzle in the game! There's around 50 total types. Some RPG genre staples, but we've got more I'm pretty sure you might not have seen before. Everyone stands around in puzzle rooms to give you hints.

Most of them are themed to that person's dream. One person is in a medieval kingdom, another rules their little world with a golden fist. There's also the crystal space level with hovering clocks, and a spooky nightmarish area. 8 dreamers total. :)

Here's some fun puzzling areas:
  • Random riddling statues
  • Knight trials (restraint, compassion, etc.)
  • River rapids maze
  • "Spell out the word" (think Indiana Jones)
  • Candle bearer - Carry a lit candle with a time limit, but trying shortcuts or moving fast might make the candle blow out
  • Treasure hunting! (6 paces south, etc.)
  • The usual mine cart puzzle, with an eerie twist
  • A game of tag with cute little monsters
  • Bomb collection! But.. they're already lit...

If only we could say the same thing about the dungeons themselves being done. Ugh, we hate mapping areas! :)

Thursday, February 5, 2009

Waking lost souls

You (a girl!) & your friends accidently wake up an evil spirit, who imprisons everyone at home in their own dreams or nightmares, taking the town itself with them. Travel inside their minds, solve puzzles, and convince people to wake up before the dream darkness spreads. It's a role-playing game without a battle system, concentrating solely on story, adventuring, and puzzles. :)

Some of you might be familiar with the "RTP Challenge"... this is taking it to the next level. A couple people creating a somewhat commercial-quality game in under a week. It was a response to a major move in the casual games industry a couple days ago, where amazon/reflexive chopped the price of most downloadable games from $20 to $7. 100 developers have already removed their games from their catalogue. We're trying to see if they were on to something by creating a game meant for that selling point.